
Final Fantasy VIII - Abilities / Skills / Learning / Mastering
Abilities can be learned by GF's and junctioned to characters to prove effective
in battle and/or out of battle. Some abilities do need need to be junctioned as
they automatically become active as soon as a guardian force learns it.
About
Each GF already comes with a number of basic abilities when you obtain it.
It also has a certain pool of abilities it can learn. The abilities a GF has
learnt are marked in white and have the word "Complete" written beside it. To
learn abilities select the one you want and click learn. Basically you will gain
AP in battles and once you have the total amount of AP that ability needs, you
have learnt it. Some abilities will only show up once you have learnt others.
Visit the In-Depth Page to see what each ability leads to next.
Learning...
It is best to manually learn abilities rather than letting the game learn
them automatically for you. For example after learning a particular ability
after a battle, the game will randomly choose another to learn, which could
result in you not being able to learn another etc. After a battle pay attention
to the dialogue box that appears telling you what GF has learnt what. After the
battle then go to the GF pages and set the next ability to learn.
Each GF can learn a maximum of 22 abilities, when your GF's space is full, no
more abilities can be learnt unless you make that GF forget an ability. This can
be done by the item: Amnesia Greens which can be purchased at most Pet Shops.
Abilities to lose are quite easy to choose. For example free up space by
removing a few of the GF's Magic, Draw abilities for different characters. If
you have learnt Enc-None with Diablos, then Enc-Half isn't really necessary, so
you can delete that. You get the picture.
Abilities That Need To Be Junctioned•
Command Abilities
These allow the character to use a certain
command during battle when it is his/her turn. Make a choice what abilities to
use, as a character can only junction a maximum of 3. Draw and Magic are
essentials when you first set out on your journey. When you come to a halt near
the end of the game, and you have most magic's in your stock, draw becomes less
useful. I recommend changing it with Decent abilities such as Revive (learnt
from Pandemona and Alexander) and Recover (Leviathan)
• Character Abilities
These abilities provide and aid a character giving him/her special skills or
improved statistics. Stat Abilities have a cumulative effect. If a character
junctions Vit+20% as well as Vit+40%, overall he will have Vit+60%. Another few
abilities that can prove useful are ones like Initiative and Auto-Protect,
Auto-Reflect, Auto-shell and Auto-Haste.
• Party Abilities
Party abilities can prove very useful, these as the name suggests helps your
entire party. Abilities such as Enc-None protect the part from random battles
and ones like Move-Find will allow you to see hidden draw points and Save
points.
Abilities That Do Not Need To Be Junctioned•
GF Abilities
These help your Guardian Forces in many ways from improving their
statistics to helping tem create a more powerful attack in battle such as boost.
GF abilities usually increase it's HP and magic attack.
•
Junction Abilities
These are abilities that become available to each character as the GF
learns them. They are abilities such as HP-J, Str-J, Abilityx3, St-Def-J. The
ability itself does not need to be junctioned but instead opens up possibilities
which you can use or what will help you. Abilityx3 is useful, it allows a
character to junction 3 abilities rather than two on the ability window, which
is below the command window with magic, draw etc.
• Menu Abilities
These appear in the abilities heading on the main menu. It will open up
possibilities to shop from the main menu and customize cards etc. Basically it
is a backdoor to a town allowing a character to Mod cards into items or even
trade items for better ones. Also abilities like Sell-High increase the price in
normal shops in which your items sell at. Haggle in the other hand decreases the
price in shops, so you don't have to spend as much Gil.
Bonus Abilities
Bonus abilities are very useful as you level up. Try to increase your
characters statistics permanently by junctioning bonus abilities such as Str
Bonus. Basically every time you gain a level the parameter of that stat/ability
will increase by 1 extra point. So if you think that you get the ability when
you are level 30. You have 70 more points that can be added to that stat if you
keep the ability junctioned as you level up to lv100 (max).
Gain quick AP
To gain quick and easy AP, it is best to go to Cactuar Island, using the
Ragnarok on Disc 3. Try and defeat the cactuars which each give 20 AP. If you
manage to defeat 4 in the battle, that's 80 AP for your Guardian Forces. |
|
|

|