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Each of your
characters has nine parameters or statistics which you can increase by various
means. These parameters are; HP, Strength, Vitality, Magic, Speed, Evasion, Hit
and Luck. these statistics are given in points with the exception of evasion and
hit. Those parameters are percentages showing the probability of a successful
maneuvers. They are a base for your fighting prowess and are explained in the
table below. These stas grow steadily as your characters gain more Exp and gain
levels. you can boost your stats by either:
1) junctioning magic to his or her abilities.
2) junctioning certain abilities.
Increases gained by junctioning magic or abilities will no longer work if
abilities are removed or if the magic is spent.
|
Meter |
Use |
by item |
by ability |
devouring monster |
|
HP |
Characters
Life force, if it reaches 0, character dies. |
HP Plus
Hp + 80% Hp Bonus |
Hp-J, HP+20%,
HP+40% |
Ruby dragon
(lv45+) |
|
Str |
increases
damage dealt to opponents. |
Str Plus,
weapon upgrade |
Str-J,
Str+20%, Str+40%, Str+60%, Str bonus |
T-Rexaur(lv30+) |
|
Vit |
defense
against physical attacks. Higher figure, less damage taken. |
Vit plus |
Vit-J,
Vit+20%, Vit+40%, Vit+60%, Vit bonus |
Adamantoise
(lv30+) |
|
Mag |
higher figure,
more damage magic does. |
Mag plus |
Mag-J,
Mag+20%, Mag+40%, Mag+60%, Mag bonus |
Behemoth
(lv40+) |
|
Spr |
higher the
figure, less damage character receives from magic attack. |
Spr plus |
Spr-J,
Spr+20%, Spr+40%, Spr+60%, Spr bonus |
Malboro
(lv30+) |
|
Spd |
higher the
figure, faster the ATB gauge fills. |
Spd plus |
Spd-J,
Spd+20%, Spd+40% |
PuPu (lv30+) |
|
Eva% |
characters
chance to dodge enemy attack. |
- |
Eva-J, eva+30% |
- |
|
Hit% |
probability of
hitting enemy with physical attack. |
- |
Hit-J |
- |
|
Luck |
Raises hit
probability and chance of receiving rare items etc. |
Luck plus |
Luck-J,
Luck+50% |
- |
|