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Final Fantasy VIII - Devouring / Eating Details / Stat Raising

Category: Final Fantasy 8


This section will tell you what you will obtain or recover by devouring enemies. Devouring requires the ability "Devour" learnt by Eden GF.By devouring you can increase various statistics for your characters or gain hp etc. The item that gives teaches Devour is the Hungry Cookpot, an item that can only be gained by modding a PuPu card. To find out how to get this hrare card visit the card section.

If a Devour is successful, the enemy's gone and you'll get a message about how the enemy tasted, which may range anywhere from "Awful" to "Delicious!" (and many others in-between). An effect may occur, which may be helpful, such as restoring your HP and status effects, or harmful, such as damage or bad status inflictions. (Note - if you Devour an enemy who is Poisoned, you will also be Poisoned, regardless of the effect.) A list of effects are listed below. Note that effects may change depending on the level range of an enemy, and that some enemies cannot be devoured at all.


Random Notes

"high damage" may mean 1/3 of HP. (maximum or current?)

"partial HP recovery" may mean restoring 1/2 of HP (max or current?)

Bomb said to give 1/3 damage and random negative status effect. (A_737_400)

Tri-Face said to give Poison (may be random) and HP recovery. (Rahvin)

VIT may be DEF. (on Adamantoise)

Devouring Rinoa gives extra HP but doing so will keep you from winning the game.

Ruby Dragon's MaxHP +10 said to occur only after level 45. (Squall Leonhart)

Some unlisted enemies CAN be Devoured but give "no effect." They should be included in the list.

There are a few things we have yet to determine...

Is there a set percentage amount for "partial recovery" and "small," "medium," "large," and "high" damage? If so, what, and is it of max, or current HP?

Is random status effect always negative?

Here's what the sayings appear to be...

"Delicious!" - full HP recovery

"Refreshing!" - full HP and status recovery

"Tastes Awful!" - small damage, adds Poison

"Shouldn't...have...eaten...it" - small damage + poison - but someone said the eater dies (as opposed to small damage). explanation: small damage is percentage of max HP, and eater, at low enough HP, took just enough damage to die.

Devour List

Enemy Level Range, Effect
Abyss Worm (1-100) full HP recovery
Adamantoise (1-29) full HP and status recovery
(30-100) DEF +1
Anacondaur (1-100) small damage, adds Poison
Armadodo (1-100) full HP recovery
Behemoth (1-39) full HP recovery
(40-100) MAG +1
Belhelmel (1-100) small damage, adds Darkness
Bite Bug (1-100) partial HP recovery
Blobra (1-100) full HP recovery
Blood Soul (1-100) small damage, adds Poison
Blue Dragon (1-100) full HP and status recovery
Bomb (1-100) high damage, adds random status effect
Buel (1-100) partial HP recovery
Cactuar (1-19) partial HP recovery
(20-29) full HP recovery
(30-100) full HP and status recovery
Caterchipillar (1-100) partial HP recovery
Chimera (1-100) full HP and status recovery
Cockatrice (1-29) adds Petrify?
(30-100) full HP recovery
Death Claw (1-100) full HP recovery
Elastoid (1-29) no effect
(30-100) small damage, adds Poison
Elite Soldier (1-100) partial HP recovery
Esthar Soldier (I) (1-100) partial HP recovery
Esthar Soldier (II) (1-100) partial HP recovery
Fastitocalon (1-100) full HP recovery
Fastitocalon-F (1-100) full HP recovery
Forbidden (1-100) small damage, adds Zombie
Funguar (1-19) small damage, adds Darkness
(20-100) small damage, adds Poison
G-Soldier (1-100) partial HP recovery
Gayla (1-100) full HP recovery
Geezard (1-100) small damage, adds Poison
Gesper (1-100) partial HP recovery
GIM47N (1-29) no effect
(30-100) small damage, adds Poison
GIM52A (1-29) no effect
(30-100) small damage, adds Poison
Glacial Eye (1-100) partial HP recovery
Grand Mantis (1-100) full HP recovery
Grat (1-100) small damage, adds Poison
Grendel (1-100) full HP recovery
Guard (1-100) partial HP recovery
Hexadragon (1-100) full HP recovery
Imp (1-100) partial HP recovery
Iron Giant (1-100) no effect
Jelleye (1-100) partial HP recovery
Malboro (1-29) large damage, adds random status effect
(30-100) SPR +1
Mesmerize (1-19) full HP recovery
(20-100) full HP and status recovery
Ochu (1-100) medium damage, adds Poison
Paratrooper (1-100) partial HP recovery
PuPu (1-19) no effect
(20-29) medium damage, adds Poison
(30-100) SPD +1
Red Bat (1-100) partial HP recovery
Rinoa (1-29) full HP recovery
(30-100) MaxHP +10
Ruby Dragon (1-29) full HP recovery
(30-100) MaxHP +10
SAM08G (1-100) full HP recovery
Snow Lion (1-100) full HP recovery
Thrustaevis (1-100) partial HP recovery
Tonberry (1-100) full HP and status recovery
Torama (1-19) full HP recovery
(20-100) full HP and status recovery
T-Rexaur (1-29) partial HP recovery
(30-100) STR +1
Tri-Face (1-29) small damage, adds Zombie
(30-100) large damage, adds random status effect
Turtapod (1-100) full HP recovery
Wendigo (1-100) partial HP recovery
 


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