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Final Fantasy VIII - Guardian Forces In-Depth / Stats / Abilities

Category: Final Fantasy 8


This is basically a back-catalogue of all the GF's details ranging from where you can find them to their characteristics to all their abilities. It also has details on the Guardian forces enemies, for example Quezacotl dislikes Leviathan, so its best not to junction both of those GF's to the same character.
 

Quezacotl
Quezacotl Location: Balamb Garden, Squalls study panel in the 2F classroom (Disc 1)
Attack: Thunder Storm - A thunder attack that is particularly useful against mechanical monsters.
Target: All Opponents  Element: Thunder
Status Effects: None
Opposed GF: Leviathan


Quezacotl  Quezacotl  Quezacotl  Quezacotl

Ability AP Unlocks Effect
HP-J 50 n/a Junctions Magic To Hit Points
Vit-J 50 Elem-Def-J Junctions magic to Vitality (defense).
Mag-J n/a n/a Junctions Magic To Magic Attack
Elem-Atk-J 160 n/a Junctions Magic Element To Weapon
Elem-Def-J 100 Elem-Defx2 Junctions Magic Element To Defense
Elem-Defx2 130 n/a Junctions 2 Magic Elements To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Card 40 Card Mod Enables Card Command
Mag+20% 60 Mag+40%, Elem-Atk-J Increases Magic Strength 20%
Mag+40% 120 n/a Increases Magic Strength 40%
SumMag+10% 40 SumMag+20% Increases Quezacotl's Damage 10%
SumMag+20% 70 SumMag+30% Increases Quezacotl's Damage 20%
SumMag+30% 140 n/a Increases Quezacotl's Damage 30%
GFHP+10% 70 GFHP+20% Quezacotl's HP Increase 10%
GFHP+20% 70 n/a Quezacotl's HP Increase 20%
Boost 10 n/a Allows For "Boosting" of Quezacotl's Attack
T Mag-RF 30 Mid Mag-RF Refine Thunder Magic From Items
Mid Mag-RF 60 n/a Refine Mid-Level Magic From Other Magic. ex:5 Thunder will refine into 1 Thundara.
Card Mod 80 n/a Turn Cards Into Items

 

Shiva
Shiva Location: Balamb Garden, Squalls study panel in the 2F classroom (Disc 1)
Attack: Diamond Dust - A Ice Attack that does lots of damage to Fire-resistant monsters.
Target: All Opponents  Element: Ice
Status Effects: None
Opposed GF: Ifrit


Shiva  Shiva  Shiva  Shiva

Ability AP Unlocks Effect
Str-J 50 Elem-Atk-J Junctions Magic To Strength
Vit-J 50 Vit+20% Junctions magic to Vitality.
Spr-J n/a n/a Junctions Magic To Spirit (magic defense)
Elem-Atk-J 160 n/a Junctions Magic Element To Weapon
Elem-Def-J 100 Elem-Defx2 Junctions Magic Element To Defense
Elem-Defx2 130 n/a Junctions 2 Magic Elements To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Doom 60 (Gained At LV 10) Enables Doom Command
Vit+20% 60 Vit+40% Increases Vitality 20%
Vit+40% 120 n/a Increases Vitality 40%
Spr+20% 60 Spr+40%, Elem-Def-J Increases Spirit 20%
Spr+40% 120 n/a Increases Spirit 40%
SumMag+10% 40 SumMag+20% Increases Shiva's Damage 10%
SumMag+20% 70 SumMag+30% Increase Shiva's Damage 20%
SumMag+30% 140 n/a Increase Shiva's Damage 30%
GFHP+10% 40 GFHP+20% Shiva's HP Increase 10%
GFHP+20% 70 n/a Shiva's HP Increase 20%
Boost 10 n/a Allows for Boosting Of Shiva's Attack
I Mag-RF 30 n/a Refine Ice Magic from items.

 

Ifrit
Ifrit Location: Balamb - Fire Cavern (Disc 1)
Attack: Hell Fire - Ifrit throws a ball of fire into the enemies. Most useful against ice monsters.
Target: All Opponents  Element: Fire
Status Effects: None
Opposed GF: Shiva


Ifrit  Ifrit  Ifrit  Ifrit

Ability AP Unlocks Effect
HP-J 50 n/a Junctions Magic To Hit Points
Str-J n/a n/a Junctions magic to Strength.
Elem-Atk-J n/a n/a Junctions Magic Element To Weapon
Elem-Def-J 100 Elem-Defx2 Junctions Magic Element To Defense
Elem-Def-Jx2 130 n/a Junctions 2 Magic Elements To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Mad Rush 60 (Gained At LV 10) Enables Mad Rush Command
Str+20% 60 Str+40% Increases Strength 20%
Str+40% 120 Str Bonus Increases Strength 40%
Str Bonus 100 n/a Str +1 at LV Up
SumMag+10% 40 SumMag+20% Increases Ifrit's Damage 10%
SumMag+20% 70 SumMag+30% Increase Ifrit's Damage 20%
SumMag+30% 140 n/a Increase Ifrit's Damage 30%
GFHP+10% 40 GFHP+20% Ifrit's HP Increase 10%
GFHP+20% 70 GFHP+30% Ifrit's HP Increase 20%
GFHP+30% 140 n/a Ifrit's HP Increase 30%
Boost 10 n/a Allows for Boosting Of Ifrit's Attack
F Mag-RF 30 n/a Refine Fire Magic From Items
Ammo-RF 30 (Gained At LV 10) Refine Ammunition from items.

 

Siren
Siren Location: Dollet - Communications Tower - Draw from Elvoret (Disc 1)
Attack: Silent Voice - Causes little damage but enemies will be silenced. Use it at beginning of battle to top enemies using magic.
Target: All Opponents  Element: None
Status Effects: Silence
Opposed GF: Carbuncle

Siren  Siren  Siren  Siren

Ability AP Unlocks Effect
Mag-J n/a n/a Junctions Magic To Magic Strength
ST-Atk-J n/a n/a Junctions Magic Status Effect to Weapon.
ST-Def-J n/a n/a Junctions Magic Status Effect To Defense
ST-Def-Jx2 130 n/a Junctions Magic 2 Magic Status Effects To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Treatment 100 (Gained At LV 12) Enables Treatment Command
Mag+20% 60 Mag+40% Increases Magic 20%
Mag+40% 120 Mag Bonus Increases Magic 40%
Mag Bonus 100 n/a Mag +1 at LV Up
Move-Find 40 n/a Can See Hidden Save/Draw Points
SumMag+10% 40 SumMag+20% Increases Siren's Damage 10%
SumMag+20% 70 SumMag+30% Increase Siren's Damage 20%
SumMag+30% 140 n/a Increase Siren's Damage 30%
GFHP+10% 40 GFHP+20% Siren's HP Increase 10%
GFHP+20% 70 n/a Siren's HP Increase 20%
Boost 10 n/a Allows for Boosting Of Siren's Attack
L Mag-RF 30 n/a Refine Life Magic From Items
ST Med-RF 30 n/a Refine Life Medicine From Items
Tool-RF 30 n/a Refine Tools from items.

 

Brothers
Brothers Location: Galbadia - Tomb of the Unknown King (Disc 1)
Attack: Brotherly Love - Devastating earth attack.
Target: All Opponents  Element: Earth
Status Effects: None
Opposed GF: Pandemona


Brothers  Brothers  Brothers  Brothers

Ability AP Unlocks Effect
HP-J n/a n/a Junctions Magic To Hit Points
Str-J 50 Elem-Atk-J Junctions magic to Strength.
Spr-J 50 Elem-Def-J Junctions Magic To Spirit
Elem-Atk-J 160 n/a Junctions Magic Element To Weapon
Elem-Def-J 100 n/a Junctions Magic Element To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Defend 100 n/a Enables Defend Command
HP+20% n/a n/a Increases Hit Points 20%
HP+40% 120 HP+80% Increases Hit Points 40%
HP+80% 240 HP Bonus Increases Hit Points 80%
Cover 100 n/a Enables Cover Ability
HP Bonus 100 n/a HP +30 at LV Up
SumMag+10% 40 SumMag+20% Increases Brothers' Damage 10%
SumMag+20% 70 SumMag+30% Increase Brothers' Damage 20%
SumMag+30% 140 n/a Increase Brothers' Damage 30%
GFHP+10% 40 GFHP+20% Brothers' HP Increase 10%
GFHP+20% 70 GFHP+30% Brothers' HP Increase 20%
GFHP+30% 140 n/a Brothers' HP Increase 30%
Boost 10 n/a Allows for Boosting Of Brothers' Attack

 

Diablos
Diablos Location: Talk to Headmaster Cid before Timber Mission  - Anywhere contained in Lamp
Attack: Dark Messenger - Creates a giant huge, black gravitational balls which slams into opponents causing as much as 9999 damage.
Target: All Opponents  Element: None
Status Effects: None
Opposed GF: None

Diablos  Diablos  Diablos  Diablos

Ability AP Unlocks Effect
HP-J 50 HP+20 Junctions Magic To Hit Points
Mag-J n/a n/a Junctions Magic To Magic Strength.
Hit-J 120 n/a Junctions Magic To Hit %
Abilityx3 n/a n/a Allows Three Support Abilities To Be Junctioned To One Character
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Darkside 100 n/a Enables Darkside Command
HP+20% 60 HP+40% Increase Hit Points 20%
HP+40% 120 HP+80% Increase Hit Points 40%
HP+80% 240 n/a Increase Hit Points 80%
Mag+20% 60 Mag+40% Increases Magic 20%
Mag+40% 120 n/a Increases Magic 40%
Mug 200 n/a Changes Attack To Mug
Enc-Half 30 Enc-None Halves Encounter Rate
Enc-None 100 n/a No Random Encounters
GFHP+10% 40 GFHP+20% Diablos' HP Increase 10%
GFHP+20% 70 GFHP+30% Diablos' HP Increase 20%
GFHP+30% 140 n/a Diablos' HP Increase 30%
Time Mag-RF 30 n/a Refine Time Magic From Items
ST Mag-RF 30 n/a Refine Status Magic From Items

 

Carbuncle
Carbuncle Location: Dellng City, Presidential residence (Disc 1) Held by Iguion
Attack: Ruby Light - He jumps out of the ground casting a red glow on the party and shields them with reflect.
Target: All Party  Element: None
Status Effects: Reflect
Opposed GF: Siren

Carbuncle  Carbuncle  Carbuncle

Ability AP Unlocks Effect
HP-J 50 HP+20% Junctions Magic To Hit Points
Vit-J n/a n/a Junctions Magic to Vitality.
Mag-J 50 n/a Junctions Magic To Magic Strength
ST-Atk-J 160 Elem-Defx2 Junctions Magic Status Effect To Weapon
ST-Def-J 100 ST-Def-Jx2 Junctions Magic Status Effect To Defense
ST-Def-Jx2 130 n/a Junctions 2 Magic Status Effects To Defense
Abilityx3 n/a n/a Allows 3 Support Abilities to be Junctioned
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
HP+20% 60 HP+40% Increase HP 20%
HP+40% 120 n/a Increases Hit Points 40%
Vit+20% 60 Vit+40% Increases Vitality 20%
Vit+40% 120 Vit Bonus Increase Vitality 40%
Vit Bonus 100 n/a Vit +1 at LV Up
Counter 200 n/a Enables Counter-Attacking
Auto-Reflect 250 n/a Reflect occurs automatically when battle begins.
GFHP+10% 40 GFHP+20% Carbuncle's HP Increase 10%
GFHP+20% 70 GFHP+30% Carbuncle's HP Increase 20%
GFHP+30% 140 n/a Carbuncle's HP Increase 30%
Recov Med-RF 30 n/a Refine Recovery Medicine from items.

 

Leviathan
Leviathan Location: Balamb Garden, Master Room (Disc 2) Held By Norg
Attack: Tsunami - Large Flood Wave that crashes down on opponents. Works especially well on thunder resistant opponents.
Target: All Opponents  Element: Water
Status Effects: None
Opposed GF: Quezacotl

Leviathan  Leviathan  Leviathan  Leviathan

Ability AP Unlocks Effect
Mag-J 50 Elem-Atk-J Junctions Magic To Magic Strength
Spr-J n/a n/a Junctions Magic To Spirit
Elem-Atk-J 160 n/a Junctions Magic Element to Weapon.
Elem-Def-Jx2 130 n/a Junctions 2 Magic Elements To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Recover 200 n/a Enables Recover Command
Spr+20% 60 Spr+40% Increases Spirit 20%
Spr+40% 120 Spr Bonus Increases Spirit 40%
Spr Bonus 100 n/a Spr +1 at LV Up
Auto-Potion 150 n/a Automatically Use Healing Items Upon Receiving Damage.
SumMag+10% 40 SumMag+20% Increases Leviathan's Damage 10%
SumMag+20% 70 SumMag+30% Increase Leviathan's Damage 20%
SumMag+30% 140 n/a Increase Leviathan's Damage 30%
GFHP+10% 40 GFHP+20% Leviathan's HP Increase 10%
GFHP+20% 70 GFHP+30% Leviathan's HP Increase 20%
GFHP+30% 140 n/a Leviathan's HP Increase 30%
Boost 10 n/a Allows for Boosting Of Leviathan's Attack
Supt Mag-RF 30 GF Recov Med-RF Refine Support Magic From Items
GF Recov Med-RF 30 n/a Refine GF Recovery Medicine From Items.

 

Pandemona
Pandemona Location: Balamb City, Balamb Hotel (Disc 2) Held By Fujin.
Attack: Tornado Storm - Sucks opponents into a air bag then blows them back out with the force of a gale.
Target: All Opponents  Element: Wind
Status Effects: None
Opposed GF: Brothers

Pandemona  Pandemona  Pandemona  Pandemona

Ability AP Unlocks Effect
Str-J n/a n/a Junctions Magic To Strength
Spd-J 120 Spd+20% Junctions Magic To Speed.
Elem-Atk-J n/a n/a Junctions Magic Element To Weapon
Elem-Def-J n/a n/a Junctions Magic Element To Defense
Elem-Def-Jx2 130 n/a Junctions 2 Magic Elements To Defense
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Absorb 80 n/a Enables Absorb Command
Str+20% 60 Str+40% Increases Strength 20%
Str+40% 120 n/a Increases Strength 40%
Spd+20% 150 Spd+40% Increases Speed 20%
Spd+40% 200 n/a Increases Speed 40%
Initiative 160 n/a Character Gains First Attack, Even When Back-Attacked
SumMag+10% 40 SumMag+20% Increases Pandemona's Damage 10%
SumMag+20% 70 SumMag+30% Increase Pandemona's Damage 20%
SumMag+30% 140 n/a Increase Pandemona's Damage 30%
GFHP+10% 40 GFHP+20% Pandemona's HP Increase 10%
GFHP+20% 70 GFHP+30% Pandemona's HP Increase 20%
GFHP+30% 140 n/a Pandemona's HP Increase 30%
Boost 10 n/a Allows for Boosting Of Pandemona's Attack

 

Cerberus
Cerberus Location: Galbadia Garden, 1F Hall (Disc 2)
Attack: Counter Rockets - Cerberus emerges from gates of hell and casts double and triple on your party.
Target: All Party  Element: None
Status Effects: Double and Triple
Opposed GF: None

Cerberus  Cerberus  Cerberus  Cerberus

Ability AP Unlocks Effect
Str-J n/a n/a Junctions Magic To Strength
Mag-J 50 ST-Atk-J Junctions Magic To Magic Strength.
Spr-J 50 ST-Def-J Junctions Magic To Spirit
Spd-J 120 Spd+20% Junctions Magic To Speed.
Hit-J 120 n/a Junctions Magic To Hit %
ST-Atk-J 160 n/a Junctions Magic Status Effect To Weapon.
ST-Def-J 100 ST-Def-Jx2 Junctions Magic Status Effect To Defense
ST-Def-Jx2 130 ST-Def-Jx4 Junctions 2 Magic Status Effects To Defense.
ST-Def-Jx4 180 n/a Junctions 4 Magic Status Effects To Defense
Abilityx3 n/a n/a Allows Three Support Abilities To Be Junctioned To One Character
Magic n/a n/a Enables Use Of Magic
GF n/a n/a Enables GF Summoning
Draw n/a n/a Enables Draw Command
Item n/a n/a Enables Use Of Items
Spd+20% 150 Spd+40% Increases Speed 20%
Spd+40% 200 Auto-Haste Increases Speed 40%
Auto-Haste 250 n/a Haste is automatically in effect at beginning of Battle
Expendx2-1 250 n/a Only 1 Spell Spent when cast Double
Alert 200 n/a Cannot be Back-Attacked
GFHP+10% 40 GFHP+20% Cerberus' HP Increase 10%
GFHP+20% 70 GFHP+30% Cerberus' HP Increase 20%
GFHP+30% 140 n/a Cerberus' HP Increase 30%

Go To Page Two of GF's In-Depth



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