
Final Fantasy VIII - Guardian Forces In-Depth / Stats / Abilities
This
is basically a back-catalogue of all the GF's details ranging from where you can
find them to their characteristics to all their abilities. It also has details
on the Guardian forces enemies, for example Quezacotl dislikes Leviathan, so its
best not to junction both of those GF's to the same character.
Alexander
Location: Galbadia Garden - 2F Auditorium - Held By Edea (Disc 2)
Attack: Holy Judgment - Alexander shoots rays of light from heaven at the
opponents causing massive destructive Holy damage.
Target: All Opponents
Element: Holy
Status Effects: None
Opposed GF: Doomtrain
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Spr-J |
(n/a) |
(n/a) |
Junctions
Magic To Spirit. |
|
|
|
Elem-Atk-J |
160 |
(n/a) |
Junctions
Magic Element To Weapon |
|
|
|
Elem-Def-Jx2 |
(n/a) |
(n/a) |
Junctions
2 Magic Elements To Defense |
|
|
|
Elem-Def-Jx4 |
180 |
(n/a) |
Junctions
4 Magic Elements To Defense |
|
|
|
Abilityx3 |
(n/a) |
(n/a) |
Allows 3
Support Abilities To Be Junctioned |
|
|
|
Magic |
(n/a) |
(n/a) |
Enables
Use Of Magic |
|
|
|
GF |
(n/a) |
(n/a) |
Enables GF
Summoning |
|
|
|
Draw |
(n/a) |
(n/a) |
Enables
Draw Command |
|
|
|
Item |
(n/a) |
(n/a) |
Enables
Use Of Items |
|
|
|
Revive |
200 |
(n/a) |
Enables
Revive Command |
|
|
|
Spr+20% |
60 |
Spr+40% |
Increases
Spirit 20% |
|
|
|
Spr+40% |
120 |
(n/a) |
Increases
Spirit 40% |
|
|
|
Med
Data |
200 |
Med LV Up |
Through
knowledge of medicine, healing items have greater effects. |
|
|
|
SumMag+10% |
40 |
SumMag+20% |
Increases
Alexander's Damage 10% |
|
|
|
SumMag+20% |
70 |
SumMag+30% |
Increase
Alexander's Damage 20% |
|
|
|
SumMag+30% |
140 |
(n/a) |
Increase
Alexander's Damage 30% |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Alexander's HP Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Alexander's HP Increase 20% |
|
|
|
GFHP+30% |
140 |
(n/a) |
Alexander's HP Increase 30% |
|
|
|
Boost |
10 |
(n/a) |
Allows for
Boosting Of Alexander's Attack |
|
|
|
High
Mag-RF |
60 |
(n/a) |
Refine
High-Level Magic From Other Magic (ex:5 Thundara will become 1
Thundaga) |
|
|
|
Med LV
Up |
120 |
(n/a) |
Levels Up
Medicine |
|
Doomtrain
Location: Anywhere in the World Map (Discs 3 and 4)
Attack: Runaway Train - Doomtrain comes along the train tracks running the
opponents over.
Target: All Opponents
Element: Poison
Status Effects: Poison, Petrify, Blind, Silence, Beserk, Sleep, slow, Stop,
confuse, Vit 0, Death Sentence.
Opposed GF: Alexander

To
obtain Doomtrain, you must first gather these items:
6 Marlboro Tentacles (Marlboros drop them, or you
can card-mod Marlboro cards.)
6 Remedy + (Level-up Remedies with Alexander's
Medicine Level-up ability.)
6 Steel Pipes (Fight Wendigos in the forest near
Timber.)
1 Solomon Ring (Get at tears point)
It hints about this summon in one of the Occult magazines. (It says something
about getting 666 items, now do you get it?) When you have collected all of
these items, select the Solomon Ring from your inventory. Doomtrain says
something and joins your party. You loose all 6 of each of the items you
collected as well as the Solomon Ring.
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Elem-Atk-J |
n/a |
n/a |
Junctions
Magic Element To Weapon |
|
|
|
ST-Atk-J |
n/a |
n/a |
Junctions
Magic Element To Defense |
|
|
|
Elem-Def-J |
n/a |
n/a |
Junctions
Magic Element To Defense |
|
|
|
Elem-Def-Jx2 |
130 |
n/a |
Junctions
2 Magic Elements To Defense |
|
|
|
Magic |
n/a |
n/a |
Enables
Use Of Magic |
|
|
|
GF |
n/a |
n/a |
Enables GF
Summoning |
|
|
|
Draw |
n/a |
n/a |
Enables
Draw Command |
|
|
|
Item |
n/a |
n/a |
Enables
Use Of Items |
|
|
|
Darkside |
100 |
n/a |
Enables
Darkside Command |
|
|
|
Absorb |
80 |
n/a |
Enables
Absorb Command |
|
|
|
Str+20% |
60 |
Str+40% |
Increases
Strength 20% |
|
|
|
Str+40% |
120 |
n/a |
Increases
Strength 40% |
|
|
|
Spd+20% |
150 |
Spd+40% |
Increases
Speed 20% |
|
|
|
Spd+40% |
200 |
n/a |
Increases
Speed 40% |
|
|
|
Initiative |
160 |
n/a |
Character
Gains First Attack, Even When Back-Attacked |
|
|
|
SumMag+10% |
40 |
SumMag+20% |
Increases
Doomtrain's Damage 10% |
|
|
|
SumMag+20% |
70 |
SumMag+30% |
Increase
Doomtrain's Damage 20% |
|
|
|
SumMag+30% |
140 |
n/a |
Increase
Doomtrain's Damage 30% |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Doomtrain's HP Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Doomtrain's HP Increase 20% |
|
|
|
GFHP+30% |
140 |
n/a |
Doomtrain's HP Increase 30% |
|
|
|
Boost |
10 |
n/a |
Allows for
Boosting Of Doomtrain's Attack |
|
Bahamut
Location: Deep Research Facility (Discs 3 and 4)
Attack: Mega Flare - Bahamut attacks with pillars of blue flame. This is a
non-elemental attack that penetrates the enemies defense.
Target: All Opponents
Element: Overcomes Defense
Status Effects: None
Opposed GF: None

You
will be asked the following questions:
First question: "So you wish to challenge me..."
Your answer: "It's not our will to fight."
When you answer, you will get to fight a Ruby Dragon.
Second Question: "Begging me for mercy?"
Your answer: "Never"
You will now get to fight another Ruby Dragon. Then you get yet another
question.
Third Question: Damned Imbeciles. Why do you wish to fight?
Your answer: The third answer, it's invisible, below the second and it reads
"Because it is our nature."
Now you will fight Bahamut.
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Abilityx4 |
n/a |
n/a |
Allows 4
Support Abilities To Be Junctioned |
|
|
|
Magic |
n/a |
n/a |
Enables
Use Of Magic |
|
|
|
GF |
n/a |
n/a |
Enables GF
Summoning |
|
|
|
Draw |
n/a |
n/a |
Enables
Draw Command |
|
|
|
Item |
n/a |
n/a |
Enables
Use Of Items |
|
|
|
Str+60% |
n/a |
n/a |
Increases
Strength 60% |
|
|
|
Mag+60% |
n/a |
n/a |
Increases
Magic 60% |
|
|
|
Mug |
200 |
n/a |
Enables
Mug Command |
|
|
|
Move-HP
Up |
200 |
n/a |
Recover HP
while walking. |
|
|
|
Auto-Protect |
250 |
n/a |
Character
Automatically Has Protect At Beginning Of Battle. |
|
|
|
Expendx2-1 |
250 |
n/a |
Only One
Spell Spent When Cast Double |
|
|
|
Rare
Item |
250 |
n/a |
Increases
Chance Of Getting Rare Items After Battle |
|
|
|
SumMag+10% |
40 |
SumMag+20% |
Increases
Bahamut's Damage 10% |
|
|
|
SumMag+20% |
70 |
SumMag+30% |
Increase
Bahamut's Damage 20% |
|
|
|
SumMag+30% |
140 |
SumMag+40% |
Increase
Bahamut's Damage 30% |
|
|
|
SumMag+40% |
200 |
n/a |
Increase
Bahamut's Damage 40% |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Bahamut's
HP Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Bahamut's
HP Increase 20% |
|
|
|
GFHP+30% |
140 |
GFHP+40% |
Bahhmut's
HP Increase 30% |
|
|
|
GFHP+40% |
200 |
n/a |
Bahamut's
HP Increase 40% |
|
|
|
Boost |
10 |
n/a |
Allows for
Boosting Of Bahamut's Attack |
|
|
|
Forbid
Mag-RF |
n/a |
n/a |
Refine
Forbidden Magic From Items |
|
Cactuar
Location: Cactuar Island - (Discs and 4)
Attack: 1000 Needles - Physical attack cause by a big load of needles, the
damage will increase in steps of 1000 as Cactuar grows in levels.
Target: All Opponents
Element: Overcomes Defense
Status Effects: None
Opposed GF: None
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Eva-J |
200 |
Eva+30% |
Junctions
Magic To Evade % |
|
|
|
Luck-J |
200 |
Luck+50% |
Junctions
Magic To Luck. |
|
|
|
Magic |
n/a |
n/a |
Enables
Use Of Magic |
|
|
|
GF |
n/a |
n/a |
Enables GF
Summoning |
|
|
|
Draw |
n/a |
n/a |
Enables
Draw Command |
|
|
|
Item |
n/a |
n/a |
Enables
Use Of Items |
|
|
|
Defend |
100 |
n/a |
Enables
Defend Command |
|
|
|
Kamikaze |
100 |
n/a |
Enables
Kamikaze Command |
|
|
|
Eva+30% |
150 |
Expendx2-1 |
Increase
Evade % 30% |
|
|
|
Luck+50% |
200 |
n/a |
Increase
Luck 50% |
|
|
|
Initiative |
160 |
n/a |
Character
Always Gets First Attack, Even when Back-Attacked |
|
|
|
Move-HP
Up |
200 |
n/a |
Recover HP
With Each Step |
|
|
|
HP
Bonus |
n/a |
n/a |
HP +30 At
LV Up |
|
|
|
Str
Bonus |
n/a |
n/a |
Str +1 At
LV Up |
|
|
|
Vit
Bonus |
n/a |
n/a |
Vit +1 At
V Up |
|
|
|
Mag
Bonus |
n/a |
n/a |
Mag +1 At
LV Up |
|
|
|
Spr
Bonus |
n/a |
n/a |
Spr +1 At
LV Up |
|
|
|
Auto-Potion |
150 |
n/a |
When
Character Recieves Damage, He/She Uses A Medicine On His/Her Self.
(Usually a Hi-Potion) |
|
|
|
Expendx2-1 |
250 |
n/a |
Only Costs
One Spell When Cast Double |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Cactuar's
HP Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Cactuar's
HP Increase 20% |
|
|
|
GFHP+30% |
140 |
n/a |
Cactuar's
HP Increase 30% |
|
Tonberry
Location: Centra - Centra Ruins (Discs 2-4)
Attack: Chef's Knife - Not very strong physical attack, Tonberry rises from
ground and walks to enemy then stabs them with his little knife
Target: All Opponents
Element: Overcomes Defense
Status Effects: None
Opposed GF: None

To
obtain Tonberry, head back to the Centra Ruins after having gotten Odin (see
below). Now your goal is to start killing Tonberries. You can meet them in the
second or third room from the start. When you kill about 20, the Tonberry King
will appear immediately after you defeat your last Tonberry. He seeks revenge
for all the Tonberries you have killed. You should be fine if you just keep
your limit breaks going on him. If not, you can cast meltdown to help out. He
has over 80,000 HP. Once you beat him, you will win the Tonberry GF.
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Magic |
n/a |
n/a |
Enables
Use Of Magic |
|
|
|
GF |
n/a |
n/a |
Enables GF
Summoning |
|
|
|
Draw |
n/a |
n/a |
Enables
Draw Command |
|
|
|
Item |
n/a |
n/a |
Enables
Use Of Items |
|
|
|
LV Up |
n/a |
n/a |
Enables LV
Up Command |
|
|
|
LV Down |
n/a |
n/a |
Enables LV
Down Command |
|
|
|
Eva+30% |
150 |
n/a |
Increase
Evade % 30% |
|
|
|
Luck+50% |
200 |
n/a |
Increase
Luck 50% |
|
|
|
Initiative |
160 |
n/a |
Character
Always Gets First Attack, Even when Back-Attacked |
|
|
|
Move-HP
Up |
200 |
n/a |
Recover HP
With Each Step |
|
|
|
Auto-Potion |
150 |
n/a |
When
Character Recieves Damage, He/She Uses A Medicine On His/Her Self.
(Usually a Hi-Potion) |
|
|
|
SumMag+10% |
40 |
SumMag+20% |
Increase
Tonberry's Damage 10% |
|
|
|
SumMag+20% |
70 |
SumMag+30% |
Increase
Tonberry's Damage 20% |
|
|
|
SumMag+30% |
140 |
n/a |
Increase
Tonberry's Damage 30% |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Tonberry's
HP Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Tonberry's
HP Increase 20% |
|
|
|
GFHP+30% |
140 |
n/a |
Tonberry's
HP Increase 30% |
|
|
|
Boost |
10 |
n/a |
Allows For
Boosting Of Tonberry's Attack |
|
|
|
Haggle |
150 |
Sell-High |
Lowers
Price Of Items At Shops |
|
|
|
Sell-High |
150 |
n/a |
Sell Items
For More Gil |
|
|
|
Familiar |
150 |
Call Shop |
Add
Additional (Sometimes Rare) To Shops' Inventory |
|
|
|
Call
Shop |
200 |
n/a |
Buy/Sell
From/To Any Shop You've Visited Before |
|
Eden
Location: Deep Sea Deposit - Held By Ultima Weapon (Discs 3 and 3)
Attack: Eternal Breath - This attack casts the opponents into a alien galaxy in
the midst of a huge explosion. It can exceed 9999 Damage.
Target: All Opponents
Element: Overcomes Defense
Status Effects: None
Opposed GF: None
|
Ability |
AP |
Unlocks |
Effect |
|
|
|
Spd-J |
n/a |
n/a |
Junctions
Magic To Speed |
|
|
|
Eva-J |
n/a |
n/a |
Junctions
Magic to Evade % |
|
|
|
Hit-J |
n/a |
n/a |
Junctions
Magic To Hit % |
|
|
|
Magic |
n/a |
n/a |
Enables
Use Of Magic |
|
|
|
GF |
n/a |
n/a |
Enables GF
Summoning |
|
|
|
Draw |
n/a |
n/a |
Enables
Draw Command |
|
|
|
Item |
n/a |
n/a |
Enables
Use Of Items |
|
|
|
Mad
Rush |
60 |
n/a |
Enables
Mad Rush Command |
|
|
|
Darkside |
100 |
n/a |
Enables
Darkside Command |
|
|
|
Devour |
n/a0 |
n/a |
Enables
Devour Command |
|
|
|
Luck+50% |
200 |
n/a |
Increases
Luck 50% |
|
|
|
Expendx3-1 |
250 |
n/a |
Only Costs
One Spell When Cast Triple |
|
|
|
SumMag+10% |
40 |
SumMag+20% |
Increase
Eden's Damage 10% |
|
|
|
SumMag+20% |
70 |
SumMag+30% |
Increases
Eden's Damage 20% |
|
|
|
SumMag+30% |
140 |
SumMag+40% |
Increase
Eden's Damage 30% |
|
|
|
SumMag+40% |
200 |
n/a |
Increase
Eden's Damage 40% |
|
|
|
GFHP+10% |
40 |
GFHP+20% |
Eden's HP
Increase 10% |
|
|
|
GFHP+20% |
70 |
GFHP+30% |
Eden's HP
Increase 20% |
|
|
|
GFHP+30% |
140 |
GFHP+40% |
Eden's HP
Increase 30% |
|
|
|
GFHP+40% |
200 |
n/a |
Eden's HP
Increase 40% |
|
|
|
Boost |
10 |
n/a |
Allows for
Boosting Of Eden's Attack |
|
|
|
GFAbl
Med-RF |
30 |
n/a |
Refine GF
Ability-Teaching Medicine From Items |
|
Boko
Location: The First Chocobo forest, You enter.
Attack: Chocofuego - Directs an elemental fire attack against all opponents.
Target: All Opponents
Element: Fire
Status Effects: None
Opposed GF: None
|
How To
Obtain |
Use the
ChocoSonar and ChocoZiner to call a mother Chocobo without chocoboy's
help and have the Chocobo dig up the hidden treasure. Then talk to
chocoboy. he will "give" you Boko. |
|
How To
Summon |
Use Gysahl
Greens during battle. these can be bought from Chocoboy before you
befriend the Chocobos and from the chicobo at the Chocobo shrine. |
|
MiniMog
Location: Use PocketStation to acquire Mog's Amulet
Attack: Mogri Dance - He jumps around on a pedestal whilst shining lights
reflect off of him, and cures the party. Costs character's average Level times
100 Gil to use.
Target: All Party
Element: (Cures Party)
Status Effects: None
Opposed GF: None
|
How To
Obtain |
Like
Moomba, MiniMog is available only through PocketStation. MiniMog is
actually summoned through a Command Ability that a GF must learn
through a single outside item, the Mog's Amulet. The Mog's Amulet
item, once obtained through PocketStation, must then be taught to a GF
with an available slot in its ability list. Because every GF will fill
up its list with inherent abilities, you should try and make room by
removing useless abilities (such as Item or Draw -- other GF's will
most likely make up for these) with some Amnesia Greens. |
|
How To
Summon |
To summon
MiniMog, simply add the command to a character's command list. Because
this takes up valuable space on this list, it is not recommended that
you use this unless you really need fast healing. |
|
Phoenix
Location: Trabia, Winter Island: elders House in Shumi Village (Discs2-4)
Attack: Rebirth Flame - Phoenix directs an elemental fire attack against all
opponents and revives knocked out party members.
Target: All Opponents
Element: Fire (and cures party)
Status Effects: None
Opposed GF: None
|
How To Summon |
Use Phoenix
Pinion during battle. After the first summons, Phoenix will appear
randomly and help your party as long as you have a phoenix pinion. These
can be refined from Mega phoenixes with the ability Tool-RF. The party
loses 1 phoenix pinion every time the bird appears. |
Odin
Location: Centra - Centra Ruins (Discs 2-4)
Attack: Sable Justiciero - With his mighty sword, Odin splits all opponents in
half. you will gain full experience points and AP for the battle.
Target: All Opponents
Element: None
Status Effects: Death (enemies immune to death will die anyway apart from
bosses)
Opposed GF: None
|
How To Summon |
Odin appears
randomly. He cannot be summoned |
Moomba
Location: Use PocketStation to acquire relevant item: Friendship.
Attack: Jumps around slashing at the enemies dealing huge physical damage.
Target: All Opponents
Element: None
Status Effects: None
Opposed GF: None
|
How To Summon |
Call upon them
by using the Friendship item in battle. |
Gilgamesh
Location: Esthar - Lunatic Pandora (Disc 2) Joins Automatically after Seifer
kills Odin.
Attack: Sable Justiciero, Masamune, Excalibur, Excalipoor - Gilgamesh uses one
randomly. Sable.. is the same as Odin's. Masamune and Excalibur deals damage but
not as near as powerful as Sable. Excalipoor does 1 damage and is dreadful.
Target: All Party
Element: None
Status Effects: None
Opposed GF: None
|
How To Summon |
Gilgamesh
appears randomly. He cannot be summoned |
Back To Page One of GF's In-Depth |
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