
Final Fantasy VIII - Status Effects / Attacks / Abnormalities
Status AttacksStatus attacks allow characters to simultaneously inflict status effects on
enemies while physically attacking them. Many kinds of magic inflict a status
abnormality on your opponents. For example, if a character junctions the magic
sleep, his or her physical attack is likely to subject the target to this this
abnormality. To achieve this duel attack, you must choose junction option in the
main menu. Following this choice, you must choose junction magic on the junction
menu. Go to ability St-ATK-J (once you have already junctioned a GF that has
learned the ability). If this ability is available, it will appear in the white
above the HP on the magic junction screen. You must scroll to the left twice to
encounter this ability on the screen. When you have done this, you can select
the status attack ability and choose the magic you wish to junction to it. The
probability that a character will cause a particular status abnormality when
attacking can be increased by different factors:
Increase a
Characters Hit%
Increase a
Characters Luck
Status Defence
Status
Status defense allows characters to defend themselves against certain status
abnormalities inflicted by opponents. Many kinds of magic protect your
characters from status attacks. For example, if a character's ST-Def is set
against Petrify this particular status attack will not take effect and the
character will not be petrified. To obtain a status defense, you must choose
the Junction option in the main menu. following this choice, you must choose to
junction Magic on the Junction menu. Go to the ability ST-Def-J (once you have
already junctioned a GF that has learned this ability*) If this ability is
available, it will appear in white above HP on the magic junction screen. You
must scroll to the left twice to encounter this ability on the screen. When you
have done this, you can select the status defense ability and then choose the
magic you wish to junction it with . The probability that a character can
resist certain status attacks can be increased by different means:
Increase a
Characters Spirit (Spr) Points%
Using Hero
Item makes you temporarily invincible to status attacks.
Magic to Raise Status DefenseUsually junctioning magic with ST-Def-J only raises the characters defense
against the status related to the junctioned magic. For example, junctioning
"Bio" will only increases the characters defense against Poison. the following
four kinds of magic, however increase multiple status defenses: J: increases
ST-Def / -: Does not increase ST-Def.
|
|
Death |
Poison |
Petrify |
Darkness |
Silence |
Beserk |
|
Holy |
J |
J |
- |
- |
- |
J |
|
Esuna |
- |
J |
J |
J |
J |
J |
|
Reflect |
- |
J |
J |
J |
J |
J |
|
Pain |
- |
J |
- |
J |
J |
- |
|
|
Zombie |
Sleep |
Slow |
Stop |
Curse |
Confuse |
|
Holy |
J |
J |
- |
- |
J |
J |
|
Esuna |
- |
J |
J |
J |
- |
J |
|
Reflect |
- |
J |
J |
J |
- |
J |
|
Pain |
- |
- |
- |
- |
J |
- |
Status Changes Table
|
Status
Abnormality |
Effect On
Target |
Caused by Item
(I) Magic (M) Command (C) |
Removed With
Item (I) Magic (M) Command (C) |
|
KO, Death |
Death |
Death Stone
(I)
Death (M) |
Phoenix Down,
Mega Phoenix (I) Life, Full Life (M) Revive (C) |
|
Poison |
Loses Hp with every action |
Bio (M) |
Antidote (I)** |
|
Petrify |
Instantly turns to stone |
Break (M) |
Soft (I)** |
|
Darkness |
Can no longer see and will almost certainly
miss the opponent when attacking |
Blind (M) |
Eye Drops
(I)** |
|
Silence |
Can no longer use magic, items and command
abilities or summon GF's. |
Silence (M) |
Echo Screen
(I)** |
|
Beserk |
Goes out of control attacking wildly |
Beserk (M) |
Removes at end
of battle** |
|
Zombie |
Attacking power increases but recovery
items and magic cause damage |
Zombie (M) |
Holy Water
(I)** |
|
Sleep |
Falls asleep, is defenseless. |
Sleep (M) |
Removed when
target receives a physical attack, after some time has passed or when
battle ends** |
|
Slow |
Has fewer turns as its ATB fills more
slowly |
Slow (M) |
Removed after
some time has passed or when battle ends** |
|
Stop |
Is immobilized, commands are disabled |
Stop (M) |
Removed after
some time has passed or when battle ends** |
|
Curse |
Disables Limit Break |
enemy magic
cannot be used by party |
Holy Water (I)
Removed after **battle ends** |
|
Doom |
Countdown until death |
Doom (C) |
Soft, Remedy+,
Elixir, Megalixir (I) Treatment (C) Removed after time has elapsed and
when the battle ends. |
|
Petrifying |
Countdown until you are petrified |
enemy magic,
cannot be used by party |
Soft (I)
Removed after time has elapsed or when battle ends** |
|
Confuse |
Disables commands, causes attacks against
allies and enemies alike |
Confuse (M) |
Removed when
target receives a physical attack, after time has elapsed or when battle
ends** |
|
Vit 0 |
Targets Vit becomes 0 |
Meltdown (M) |
Remedy+,
Elixir, Megalixir (I) Esuna (M) Treatment (C) Removed at the end of
battle. |
* This status
abnormality does not end with the battle but continues until is removed.
** Can also be cured by: Remedy, Remedy+, Elixir, Megalixir (I), Esuna
(M), Treatment (C) |
Useful Status Effects
|
Status Change |
Effect On
Target |
Caused by Item
(I) Magic (M) Command (C) |
Removed With
Item (I) Magic (M) Command (C) |
|
Haste |
Speeds
up ATB gauge but protection status expires faster |
Haste (M) |
* |
|
Regen |
HP are
slowly restored during battle |
Regen (M) |
* |
|
Protect |
Reduces
physical attack damage by 1/2 |
Protect (M),
Protect Stone (I) |
* |
|
Shell |
Reduces
physical attack damage by 1/2 |
Shell (M)
Shell Stone (I) |
* |
|
Reflect |
Reflects
most magic skills that target a single enemy |
Reflect (M)
Ruby Light (GF Carbuncle) |
* |
|
Aura |
Limit
Break can be used more often |
Aura (M) Aura
Stone (I) |
* |
|
Invincible |
Takes no
damage or status change |
Hero-Trial,
Hero, Holy War Trial, holy War (I) |
Removed After
time has elapsed and when the battle ends. |
|
Float |
Receives
no damage from earth attacks |
Float (M) |
* |
|
Double |
Enables
the use of 2 magic attacks simultaneously |
Double (M)
Counter Rockets (GF Cerberus) |
Dispel (M)
Removed at end of battle |
|
Triple |
Enables
the use of 3 magic attacks simultaneously |
Triple (M)
Counter Rockets (GF Cerberus) |
Dispel (M)
Removed at end of battle |
|
Defend |
reduces
physical damage received to 0, magical damage reduced to 1/2 |
Defend (C) |
Removed when
the next command is confirmed or when the battle ends. |
|
Angel Wind |
Activates sorceress power, disable commands; target aims and cats magic
randomly causing 5x the usual damage; stock magic is not used up |
Angel Wing (Rinoa
Limit) |
- |
|
* Removed by
Dispel (M), after a certain amount of time has elapsed or when battle
ends. |
Useful Status Effects
There are
quite a few rare character abilities that can b junctioned that automatically
affect the characters status in battle. They are:
Auto-Haste
Auto-Protect
Auto-Shell
Auto-Reflect
Auto-Potion
Auto-Haste
Auto Item can be quite annoying though as this depletes your Potions stock very
fast, so is best not to use this although it can be helpful in sticky
situations. Another brilliant one is Auto-Reflect which means that any enemy
that cats magic on you gets it repelled back onto them, The problem is you
cannot use healing magic on yourself.
Elemental
Attacks and Defense"Elemental" is a physical attribute. Attacks
with elemental properties can cause more damage than without. There are eight
elements: Fire, Ice, Thunder, Earth, Poison, Wind, Water and Holy. When
junctioning magic you will come across two important variables.
Elem-Atk: Junctioning a element to your physical attack is a great idea when wanting to
deal extra damage to an opponent. To achieve this, you must choose the junction
option in the main menu. Following this, go to the ability Elem-Atk-J. Then
junction a appropriate magic to the stat. NOTE: if your GF hasn't learnt the
Elem-Atk-J, then you will not be able o junction magic to it and it will be
displayed in grey. The stronger the magic e.g. Blizzaga instead of Blizzard will
increase the percentage shown as can deal more Ice type damage.
Elem-Def:
Basically repeat the same as above but on the Elem-Def-J stat and this will add
the element to that increasing your characters resistance to that type of
magic. Again, the stronger the magic, the more that character has a defense of.
If you have 100% on the stat, you can actually heal that character when casting
the magic onto him/her.
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