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Final Fantasy IX - Stats / Attributes
Filed Under: Final Fantasy IXLooking at the menus in Final Fantasy IX, you will notice a number of abbreviations that you may find confusing at first glance. The following list sheds light on all the window entries. StatisticsAP - Ability Points: Party members receive Ability Points, known as AP, after winning battles. Your party members can only learn new abilities by accumulating Ability Points. Once an ability has been learned, it can be used without equipping the item from which your character originally learned it.Attack: Indicates the attack power of the equipped weapon. Defence: Indicates the defence power against physical attacks. Evade: Indicates the degree to which a character can evade physical attacks. EXP: Party members receive Experience Points - known as EXP - after winning battles. EXP are required to attain higher levels, but victory over some monsters is not rewarded with EXP. Gil: The universal currency in Final Fantasy IX. HP - Hit Points: Hit Points reflect a character's life force. If they are reduced to 0, the character is KO'd and must be revived using magic or items. The higher the level and Strength, the more HP a character gains when levelled up (see Level Up below). Level Up: Moving from one level to the next one is like a promotion for your character. While only few EXP are required at low levels, your characters will later need thousands of EXP to reach higher levels. Each time a character is levelled up, his or her stats change as follows: 1) HP and MP increase at each Level Up. - Speed increases by 1 every 10 levels. 2) Strength and Magic increase by 1 at levels 4, 7, 10, 14, 17 etc. Note that the increase always occurs when a level number contains the figures 0, 4 or 7. 3) Spirit increases by I about every 7 levels. This partially depends on the equipment worn. 4) Characters receive a new magic stone at levels 3, 5, 8, 10, 13, 15, 18 etc. (i.e. whenever the level number contains the figures 0, 3, 5, or 8). Lv - Level: The level, abbreviated to Lv, indicates a character's stage of development. Magic Def: Indicates the defence power against magic attacks. Magic Eva: Indicates the degree to which a character can evade magic attacks. Magic: This figure indicates the strength of a character's magic attacks. MP - Magic Points: Most abilities require Magic Points in order to be used. This applies especially to Vivi's, Garnet's and Eiko's spells. The higher the level and the Magic stat, the more MP a character gains when levelled up. Next Lv: Shows how many EXP the character needs to accumulate in order to reach the next level. Speed: Indicates the speed at which the character's ATB Gauge fills during battle. Spirit: The higher this figure, the longer status effects last and the stronger the effects of the abilities used. A high Spirit stat enables your character to remain in Trance longer, allowing him or her to use more commands. The higher the Spirit stat, the greater a character's chances of success when using the Steal command. Strength: A stat from which the overall physical attack power is derived. |
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