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Final Fantasy IX - Trance / Limit Breaks
Filed Under: Final Fantasy IXThis mysterious state sets free unexpected powers in your party members. Specific kinds of energy and sensations that are only generated by battle (such as hatred, anger etc.) are focussed and consolidated in the form of Trance Power. This slowly fills a Trance Gauge with every bit of damage a character takes. (The Trance Gauge does not fill by damage taken through other party members.) Once the Trance Gauge is full, the character enters a "superhuman" state. As a rule, this party member now has enhanced attack power and can use new commands. Also, s/he now looks slightly different, shrouded by a luminous glow.
Your party members cannot enter Trance from the outset of your adventure, but are only introduced to this mystical power after defeating Prison Cage in the Evil Forest on CD 1. Try to fill your characters' Trance Gauge before confronting a boss monster or other powerful opponents. This can be achieved by fighting a number of random battles on the world map. When your characters subsequently confront a mighty (boss) opponent, their Trance Gauges will quickly fill up completely, thus releasing their special powers. Unlike the ATB Gauge, a character's Trance Gauge is not emptied at once by an action. Instead, Trance Power is depleted as follows: Each command a character executes in Trance somewhat reduces his or her Trance Power. The higher the Spirit stat, the more actions a character can perform in Trance before hit or her Trance Gauge is entirely depleted.
The Trance Gauge is immediately depleted to 0 when a character is afflicted by the Zombie status effect.
If battle ends while the Trance Gauge is still filled, the remaining Trance Power automatically seeps away. Unfortunately, this also happens if your character has not yet executed a command while in Trance.
New commands in TranceOnce a character's Trance Gauge is full, s/he enters Trance. In this mysterious state, a party member gains greater attack power and can use special attack commands instead of some regular commands. For example, Zidane's Skill command turns into the Dyne command, allowing Zidane to execute devastating special attacks. Dyne is only available while Zidane is in Trance. Vivi's Blk Mag command turns into Dbl Mag while the little Black Mage is in Trance, enabling Vivi to cast two spells in a row.
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