Final Fantasy Compilation
Final Fantasy VII - Getting Started / Tips / Hints

Filed Under: Final Fantasy VII


This section gives you a few tips on exploring, battle, managing your inventory, and equipping your characters. For more specific information, I urge you to check out the training rooms located in the Sector 7 Slum and Junon. There you'll find complete tutorials for all the basics in a graphic demonstration.

General Tips:


Save often - you never know what lies around the next turn.

Talk to everyone - several times. Some characters won't spill their guts the first time you speak to them; however, they'll tell you everything the second and third times around

Major events in the games often change what some characters say and do. If something earth-shattering occurs, revisit nearby villages to see if anything has changed.

After acquiring a vehicle, leave it in a place where you can easily retrieve it. Otherwise, you can easily get complete cut off from your transportation.

Riding Chocobos is a fun way to get around quickly, but it's not always the best choice. The random battles that occur while travelling between towns are critical for raising your levels and fattening your wallet.

Items:


Carry lots of Potions, Ethers, and Phoenix Downs. These items help the most during battles when your magic runs dry.

Keep your inventory organized. If things aren't to your liking, situate them so they're easy to find and use. You don't want to waste time in battle searching for an X-Potion that you desperately need.

Look for special items like Power Source and Guard Source to give your characters a boost. Each "Source" permanently increased one of your character's statistics by a point.

There are several items that have no use and just as many that appear useless but aren't. Think about where you might be able to use the odd items that appear. As your levels increase, some items will become less effective. Potions, for example, will no longer heal enough to be worth carrying.

Weapons & Armor:


Always equip new armor and weapons when you obtain them. You should occasionally check your inventory to make sure you didn't miss the addition of a new item to your inventory.

The strongest weapon is not always the best choice. Always take into account how much Materia a weapon can store and what kind of effect it has on the Materia's growth rate.

You don't need to purchase each new weapon and piece of armor you find. You should keep your main party outfitted in the latest gear, but only buy for inactive characters if you have no overabundance of Gil.

Your armor and accessories can seriously affect the outcome of a battle. For example, an enemy that uses nothing but water-based attacks will have trouble injuring someone equipped with the Water Ring.

Items like the Water Ring enable your party to use normally harmful spells for healing purpose.

Choose weapons and armor that best fit the roles you've chosen for a character. Fighters need less Materia slots than magic users. If you have a lot of empty Materia slots, you may not be using the best armor or weapons.

Battle:


Characters equipped with short-range weapons (swords, staffs, etc.) cause less damage while standing in the back rank. Even if they're in the front ranks, they still cause less damage if they're forced to attack an opponent's back ranks.

Characters equipped with long-range weapons can attack from the front or back rank without weakening their attacks. They can also attack an opponent's back rank without a loss of power.

You can only hit some enemies (mainly bosses) with long-range weapons. Even if your character's best weapon is best suited for close-range attacks, make sure you keep a long-range weapon in your inventory just in cause.

Each player will progress through the game at a different speed. Depending on how quickly you find your way around, you may occasionally need to "guild" your levels or fill your pockets with Gil. To accomplish this, roam around a town and fight the local hordes of enemies, resting at an Inn when necessary.

After becoming familiar with the enemies in an area, take a few moments to re-equip your team. For example, if you are facing ice beasts, equip lots of Fire Materia and accessories that protect you from ice attacks.

Try to focus your party's attention on a single enemy until it's destroyed. This will enable you to quickly eliminate your foes while taking the least amount of damage.

If the enemy a character was assigned to attack dies before the character can attack, he or she will randomly attack one of the remaining opponents. It's best to measure your attacks and to assign characters to a different monster if it looks like the chosen beast is about to be destroyed. This allows you more control over the situation.

Be sure to use plenty of defensive magic to make up for weak armor. A solid barrier is sometimes better than a strong piece of armor.

Most creatures have distinct strengths and weaknesses. Pay attention to these things, and do your best to capitalize on them.

When been attacked from behind, you may want to switch ranks between characters since your long fighters will be in the back, and your back fighters will be in the front. It's not always worth doing, but in longer fights it will pay off in the end.

When being attacked from behind or when surrounded, you'll take more damage than usual if your opponents hit you in the back. To avoid this in the attacks fro behind scenario, tap both L1 and R1 as if to run from the fight. This will turn your characters to face the enemy.

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