Final Fantasy Compilation
Final Fantasy VII - Secrets / Side quests / Sub quests

Filed Under: Final Fantasy VII



Midgar Key

It is possible to get back into Midgar later in the game. Speak to the man outside the gate. He says that he has somehow lost the key. He mentions that he may have dropped it at a excavation site. Well theres only one of tMidgar Keyhose in this game: Bone Village. Go there and start digging. You should pick Normal treasure and set up the workers around the top area near the tent. Finally once the workers are in their places, set off the blast. They will point to the key. Start digging.

Once you finally enter Midgar, go to the weapon shop (broken one) in the wall market. The owner has a special item for sale. It is 129,000 Gil. This item is rare and called the sneak glove. Tifa will make excellent use of it when trying to get those valuables. It significantly improves the rate of stealing.

Make your way to Wall Market and enter the Item Store. Examine the vending machine that was so hostile toward you during Disc 1 and you'll receive Tifa's best weapon, the PREMIUM HEART. Visit the Weapon Store and talk to the man who sold you the Batteries and he'll sell you the SNEAK GLOVE at 129,000 Gil. If you're undertaking this quest at your earliest opportunity, it's likely you'll find this sum pretty steep. 

Cosmo Canyon Backroom

The general store in Cosmo Canyon has a back room that's roped off when the team first arrives.  Check back again later and the rope has been removed. Now the team can access the hidden back room and collect an Elixir, Magic Source, and the "Full Cure" materia

Lucrecia's Cave

After acquiring the submarine or a Gold Chocobo, you can reach Lucrecias Cave, which is located behind a waterfall in a lagoon in the Nibel area. To reach it by submarine, you must come through an underwater cave just east of the lagoon and park against the rocky ledge left of the waterfall. The Gold Chocobo can simply ride over the mountains, but you must dismount it near the ledge.

Visit the cave during Disc 2 with Vincent in your party. You'll learn a lot more about Vincent's life and how he got locked in a coffin in the Shinra Mansion's basement.  During Disc 3, revisit the cave with Vincent in your party to find his ultimate weapon, Death Penalty, and his Chaos Limit Break.  

Sleeping Old Man

Directly east of Junon is a small cave that is only accessible by using Highwind or riding on a Blue/Gold Chocobo.  Inside is a sleeping man who mumbles out your statistics when you speak to him.  For example, he can tell you how many times you've fought and how many times you've escaped from battle.  He also hints at the concept of "Master materia".

The sleeping man gives you an item under the following circumstance:   You must talk to him when the last two digits of the number of battles you've fought match.  For instance, speaking to him after fighting 588 times may get you a Bolt Ring.  You can only do this once.

However, there's one very special item you should look for - Mythril.   Speak to the man who the last two digits match, and he may give you a piece of Mythril.  You can then exchange this item with the weapon seller east of Gongaga Village for Aeris' Great Gospel Limit Break

Cursed ring

This trick will only work before Mideel is destroyed. Getting the Cursed Ring-When in Mideel, find the locked door. Walk around the corner, and a board will squeak. Examine the squeaky board, and you will find a key. Go back to the door, and answer the man's question truthfully, and the Cursed Ring is yours!
Or: you can steal it from Ultimate Weapon many times over. I find this way is much easier but if you want to truly master final fantasy vii you will need to get it both ways. 

Weapon Seller

East of Gongaga Village is a weapon seller who normally has nothing for sale.  However, there are two times when you can acquire items or information from him.  The first occurs while looking for the Keystone, which he sold the Dio, the owner of the Gold Saucer.  The second time occurs after collecting a piece of Mythril from the sleeping man.  In exchange for the Mythril, he lets you open one of his two boxes.  The large box next to the bed contains a normal item, but the small box upstairs contains Aeris' Great Gospel Limit Break.  You can always rest here for free.   

Crashed Gelnika

Monsters:  Unknown 2, Unknown, Serpent, Unknown 3
items:
Heaven's Cloud, Escort Guard , Conformer , "Double Cut" materia, Megalixir, Spirit Lance, Outsider, Highwind, "Hades" materia

Warning:
Be Careful when approaching the Gelnika. The emerald WEAPON is sometimes in front of the Gelnika.  If the Emerald WEAPON is there, resurface and dive again - it should have moved on.
 
The Gelnika is a very dangerous place, so make sure you save upon entering the ship.  There are no monsters in the entrance area, but the rest of the ship is crawling with all kinds of bizarre creatures.
As you first enter, take the first door on Cloud's right, which is the generator room.  Most of the items in this room are on the lower floor, some of which are hidden.  Don't miss the Conformer or the "Double Cut" materia.
In the hall before the cargo bay, the team may bump into Reno and Rude of the Turks, depending on when you do this quest.  If you've already had your final battle with the Turks while stopping the Sister Ray, then Reno and Rude won't be around.  Otherwise, a fight will ensue. The cargo bay has two more "must-have" items.  One is Cid's Highwind Limit Break and the other is the "Hades" materia.  It's a long walk to both items and Shinra's freakish beasts are out for blood.

You may want to save before leaving the Gelnika.   If Emerald WEAPON is sitting in front of the Gelnika when you exit, you might accidentally initiate combat. 

Costa Del Sol House

In Costa Del Sol, theres a estate that you can buy for 300,000 Gil. Its a bit steep and you wont be able to buy it near the start of the game unless you battle for ages. I mean ages!! That doesn't stop you from thieving the items in the basement. Also if you do buy it, use it as a place to rest for free.
 
Turtles Paradise are doing a competition, they are placing flyers around the planet and giving a prize to who ever can find them all. Beware some of them can only be viewed once or twice. When you have found them all head back to Wutai. Talk to the man at the bar. He will award you with one of each source e.g.: power, guard, speed etc and a Megalixir. 

Turtle's Paradise

Flyer #1: The first flyer is in the heart of the Sector 5 Slum.  Look inside the house on the east side of town.  You'll find the flyer tacked to the wall in the boy's room upstairs.

Flyer #2: This is the tough one.  You MUST find this flyer on one of your two trips to Shinra HQ.   If you don't, you can't win the contest.  The flyer is stuck to the bulletin board at the back of the lobby's first level.

Flyer #3: Check out the Ghost Hotel at the Gold Saucer to find the third flyer.  It's inside the hotel's lobby next to the Item Shop's entrance.

Flyer #4: The fourth flyer is attached to the Tiger Lily Arms Shop in Cosmo Canyon.  The shop is along the path that leads to Bugenhagen's house.

Flyer #5: Go to the inn and check out the wall next to the innkeeper's desk.

Flyer #6:
This one's easy.  It's actually right next to Turtle's Paradise in Yuffie's basement.   Check the banner on the wall outside the trap room. 

Lucky Seven

Lucky 7 is achieved when you hp is on 7777 exactly. There are a lot of ways to do this but none are confirmed so I wont list them here. Just try to get you hp on 7777. It can be achieved if a enemy doesn't attack you and you turn one of your characters into a frog. that way they can take 1 hp off you each time till your hp turns to 7777. Also some people say there are materia solutions in order to get it. But quite frankly, I can't be assed to do that. Just level your characters to level 99. Use lots of power sources to up you strength. Equip the ultimate weapon and you will be taking off 9999 in no time!!

If you do achieve lucky 7 your character's name will shine like it does in a limit break, and also you will take off 7777 until your hp is reduced. 

Special Cinema

After Cloud rejoins your party in the second disk, visit the Shinra Mansions Basement again in Nibelheim entering the library. Cloud will suddenly flash back to a special cinematic scene of how you will find out how cloud ended up with his friend Zack's sword. 

Ancient forest

The Ancient Forest is just east of Cosmo Canyon.   You can't reach it until you either defeat Ultimate WEAPON, or you've bred a Gold Chocobo.  The earlier you can get here, the more worthwhile the items are.  For instance, Cloud can obtain his Apocalypse sword here, but if he already has his ultimate weapon, the Ultima Weapon, he's already defeated the Ultimate WEAPON.
 
The Ancient Forest is one huge puzzle where you must figure out how to use the frogs, insects, and other items to get through the path.   You can pick up frogs and insects and move them to various locations.  Placing them in the right spot initiates an interaction with something.  Insects can be used to close pitcher flowers and to lure out frogs.  Frogs can shut pitcher flowers, and then launch you to new areas as they bust out.

Insects
When placed in a pitcher flower, the flower shuts and creates a step or bridge.  The flower reopens after digesting the insect; the insect will no longer appear in that area.  Insects can also be sacrificed to lure a frog out of a hollow tree.  When a flower or a frog eats an insect, it won't reappear until you leave and reenter the area.

Mutant Flytrap
These snapping flowers can injure Cloud and his companions.  Most of the time, you can work your way around or over a flytrap, but sometimes you'll need to beehive to shut it's yap.

Frogs
You can place frogs in pitcher flowers just like insects, but the flowers can't digest frogs.  After a few seconds inside a flower, the captured frog bursts out.  If Cloud is standing on the flower when the frog breaks free, he gets catapulted to areas he may not normally be able to reach.

Stamen
The springy, pink stamen can be used to fling Cloud to a different area or a higher ledge.  They're often the best way over   an obstacle.

Beehives
Throwing a beehive into a mutant flytrap is the only way to get the flytrap to shut its jaws.  Unlike frogs and insects, beehives remain inside flytraps until you leave the area.

Hollow Trees
By placing an insect in frog of a hollow tree, you can lure out a frog.  Each tree only contains one frog.

Picher Flower
Pitcher flowers can capture insects and frogs inside their petals.  While holding a victim, the flower's lid creates a step or bridge that Cloud can use to reach far-off areas.  Insects are eventually digested and removed from the area, but frogs jump out of the flower after a few seconds.

Area 1:
Monsters:
  Diablo, Rifsak, Epilonis
items:
  Spring Gun Clip (A), Supershot ST (B)

Pick up the three insects near the start and move them all to the area near the pitcher flowers.  After you gather them, place each one of a pitcher flower to make a bridge to the other side.  You must place one insect in the pitcher flower and then stand on the closed pitcher flower to place the next insect.   To get the item from the mutant flytrap, approach it from the right and barely step on it.  You should be able to pick up the Supershot ST without alarming the flytrap.

Ancient Forest Guide


Area 2:

items:  "Slash-All" materia (C), Minerva Band (D)

Pick up an insect and then jump to the high ledge.  Lay the insect down on the left so that it jumps into the pitcher flower. If a frog eats the insect, place the frog into the pitcher flower and use the flower bridge to reach the opposite side.
Once across, pick up the nearby frog and put it in the left pitcher flower.  Then stand on top of the flower until the frog pops out.   The resulting force throws Cloud onto the high ledge to the left, where he can pick up a large beehive.  Take the beehive and set it just left of the mutant flytrap, which should cause it to pop right into the middle of the flytrap causing it to shut.   You can now grab the "Slash-All" materia on the right side of the flytrap.  Pick the frog back up and put it in the right pitcher flower, and then have Cloud stand on the flower until he's thrown to the right.

Ancient Forest Guide

Area 3:

items:  "Typoon" materia (E)

Pick up the two insects and put them in the pitcher flowers so Cloud can reach the springy stamen.  This puts him deep in the forest's canopy.  Follow the limps up and all the way to the right to find the "Typoon" materia.
Go back all the way to the left and climb down the limb to Area 2 and to the item that was inaccessible before, the Minerva Band.   To return to Area 3, you need to hop down and use the frog trick again.
Make your way back to the treetops and go about halfway to the right.  Walk behind the broken limb just before the three springy stamens and you'll find a path that leads back down to Area 3.
Place an insect in the open pitcher flower to reach the beehive.  Put the beehive in the mutant flytrap the same way you did in Area 2 and then use the second insect to reach the left area again.  Grab an insect and put it in front of the hollow tree to lure out a frog.  Leave the frog for a moment and go grab the other insect in this area.  Put that insect in the pitcher flower to the right, and then grab the frog and hop back to the right side.
Run to the right and set the frog down near the rightmost pitcher flower so that it jumps inside.  Stand on the flower until the frog bursts out so that Cloud is thrown to the cave on the right. 


Ancient Forest Guide

Ancient Forest Guide

Area 4:
items
Apocalypse (F), Elixir (G)

There are no puzzles inside the cave, just a couple of easy-to-get items.  Exit the top of the cave to leave the forest. 


Da Chao Fire Caves

There's a small fire cave carved into the side of Da-Chao at Wutai.  The Fires inside block anyone from reaching the end of the cave, but they can be put out with the right item.  During the raid on Shinra's Underwater Reactor, Cloud can pick up the "Leviathan Scales" from a treasure chest on the dock.  The scales hold Leviathan's power of water and will put out any flame they come in contact with.  Use "Leviathan Scales" on each of the fires in the Da-Chao cave to find the Oritsuru Weapon for Yuffie and the "Steal as Well" materia

Battle Arena

At the Battle Arena, one member of your party can participate in a series of battles to win Battle Points that can be exchanged for valuable prizes.  The cost is 10 GP (not Gil) and there's very little risk.

The basic premise is simple.  The chosen fighter can fight up to eight random encounters of increasing difficulty.  Any damage or negative effects from a previous fight are carried over to the next fight.  After any win, the player may choose to continue or stop.  If the player stops, he/she receives any Battle Points collected up to that point.  Should the player choose to go on, your fighter is hit with a random effect, chosen via a one-reel slot machine.
Note:
Fighters aren't actually killed in the Battle Arena.   Even if they're defeated, they leave the arena with exactly the same amount of HP and MP with which they entered.
Before giving it a try, equip some of the following materia and equipment.  Equip a powerful weapon with plenty of materia slots and choose armor that drains or blocks magic effects (the Tetra Elemental is particularly effective).  The Ribbon is the must have accessory for the Battle Arena.   It can stop any negative effects monsters might try to lay on your fighter.
It can even prevent some of the slots effects like Poison, Frog, and Mini.
Equip materia slots with the essentials, including Restore, Time, Barrier, and Counter.  Counter Attack and Counter come in handy, as do Deathblow and Mega All.  These enable you to inflict as much damage as possible with every attack.  The more Counter Attack materia you equip, the more times your fighter can take advantage of an enemy's attack.  Also, equip the Added Effect-Contain combination to your weapon.  This will Stone a lot of your enemies before the battle gets underway.  The Final Attack-Revive combination will save you if the enemy manages to overcome your fighter.  Also, drop any "All" materia that aren't combined with an attack materia.  It won't do any good to have a spell like Cure - All when there's only one person in the battle.
The Slots effects can make or break any battle.   Most aren't too serious, but a couple can really hamper your progress.  In some ways, the worst effects are the most beneficial because they bump up your battle points.  Here's a quick glimpse at all the effects and what they do.


Battle Arena Slots Chart

All materia Broken All the materia you have is disabled, but your HP rises quickly.
Command materia Broken All Command (yellow) materia  is disabled and all extra commands are lost.
Independent materia Broken All Independent (purple) materia is disabled.
Support materia Broken All Support (blue) materia is disabled.
Summon materia Broken All Summon (red) materia is disabled.
Magic materia Broken All Magic (green) materia is disabled.
Mini Fighter is shrunk at the beginning of the next battle.
Frog Fighter is transformed into a frog at the beginning of the next battle.
Poison Fighter is poisoned at the beginning of the next battle.
Speed Fighter's speed is reduced to half of current speed.
Sword Broken Fighter's sword is broken, base strength is used to determine damage done.
Armor Broken Fighter's armor is broken; base defence is used to determine resistance to attack.
accessory Broken Fighter's accessory is broken and its effects is lost.
Item Command Sealed Fighter can no longer use items during battle.
HP Fighter's maximum HP cut in half.
MP Fighter's maximum MP cut in half.
HP & MP Fighter's maximum HP and MP cut in half.
Zero MP Fighter's current MP reduced to zero.
10 Levels Down The fighter's level is reduced by 10, which causes a loss in statistics.
5 Levels Down The fighter's level is reduced by five, which causes a loss in statistics.
Time x30 Damage Fighter losses HP equal to the time in the fighter's time bar at the end of the last battle times thirty; doesn't kill the fighter.
Cure Fighter is fully cured at the beginning of the next battle.
Lucky 7 Fighter receives no handicap.


The Maximum amount of BP you can have at any one time is 64,000 which is enough to exchange for the best item.  Spend any points you collect before you leave the Battle Arena or you'll lose them all.  You can exchange for the following items:  Remedy 100; "Enemy Lure" materia 250; "Pre-Emptive" materia 1000; Regan Greens 2000; "Speed Plus" materia 4000; Stardust 8000; Championship Belt 16,000; Omnislash 32,000; "W-Summon" materia 64,000.
After collecting 64,000 Battle Points, you're offered the chance to compete in the special battles.  However, you must have also purchased the Omnislash and the W-Summon materia.  This is tougher fight, but there are different prizes to win.  The prizes include:  Gambler, Masamune Blade, Combat Diary, and Autograph. 

Chocobo Racing:

There are lots of great items to obtain at the Chocobo  Races.  Most of them are only available to those lucky enough to pick a winner in an S-class race.  This class isn't available to just anyone; you won't get the chance to try it until you've become a full-blown Chocobo jockey.
 Picking a winner isn't easy.  You must factor in each Chocobos top speed, stamina, attitude, and the skill of the jockey.   Stamina seems to be a most important attribute, but a poor jockey can run even the best Chocobo into the group. You should wait until you actually participate in Chocobo races before trying to get the really good items.  Otherwise, you'll end up spending a lot of Gil that could instead be used to breed your own championship-quality Chocobo.

Speed Arena:

A game of fast reflexes-shoot the various moving targets to gain points.  Collect 3000 or more points for a prize.  Do extremely well and you'll receive the umbrella.  Keep your laser power up.  Don't press the "shoot" button too long - it makes it weak.  Use short multiple blasts, or in gamer terms, just tap it really fast.  Of course, you can use a turbo controller to really crank up your score.

Target range in value from 30 to 70 points.   There is one very special target that is worth 1000 points.  The item is the large UFO near the end of the course.  Just keep the crosshairs on the UFO and keep your laser power up.  You can pick up 200 points in the desert by shooting the yellow boulder on top of the canyon wall.

Here are the gargets and their approximate point value listed in the order of appearance:  Ghost 40; Cactus 30-50; Blue Plane 50-60; Jet Plane 50-60; Yellow Boulder 200; Yellow Ship 60; Star 40; Icicle 40-50; Spiny Ball 70; Balloon 30; Big Balloon 70; Lil' UFO 60; Rocket 50; Lava Rock 70; Chopper 40-50; Big UFO 1000; Zeppelin Engine ????; Paddle Wheel 1 

Wonder Square:

There are lots of games to play at Wonder Square.   Some are versions of the mini-games you play while working your way through FF7, but most are totally unique.

Arm Wrestling Mega Sumo

Cost:
  100 Gil   Difficulty Levels:   2
Arm wrestle one of two opponents to win a small amount of Gil.  The Sumo Wrestler is easier than the Wrestler, but both opponents are fairly easy to defeat.  Quickly tap the O Button until you pin your opponent's arm.   You get 1 Gil defeat the Sumo; 2 Gil for defeating the Wrestler.

Super Dunk

Cost: 
200 Gil   Difficulty Levels:   None
Hold the O button for less than a second to change your shot, and then release.  When charged correctly, you'll score a basket and get a shoot again.  If you miss, the game ends and you receive 1 Gil for each basket scored.  You get to continue shooting until you miss, so the amount of Gil you receive depends upon your own abilities.  If you score 10 in a row, you'll get the opportunity to play Double Chance.  If you make the shot, you'll double your GP, but if you miss, your GP drops back down to 1 and your game ends.

Wonder Catcher

Cost: 
100 Gil    Difficulty Level:   None
This is the simplest game at Wonder Square.   Deposit 100 Gil and you'll either receive a small amount of GP, a Potion, or nothing.  This is the biggest waste of Gil in the arcade.

3D Battler

Cost: 
200 Gil  Difficulty Levels:   Increasing
This fighting game plays a lot like "paper, rock, scissors".  You pick an attack and your opponent picks an attack.  If the attacks are the same, no one takes damage.  If one player's attack beats the other's attack, the losing play takes a hit.  The first person to deliver 10 successful hits to his opponent wins.  The attacks are:  

A = Upper body attack; Beats Low, Loses to Mid, Ties Upper
[] = Mid portion attack; Beats High, Loses to Low, Ties Mid
X = Lower portion attack; Beats Mid, Loses to High, Ties Low 

Fortune Telling

Cost: 
50 Gil   Difficulty Levels:  N/A
Okay, this isn't really a game.  But for 50 Gil, you get a small glimpse into the future.  Don't play this several times on the same visit, because your fortune won't change until you leave that section of Wonder Square

Mog House

Cost: 
100 Gil   Difficulty Level:   N/A
To help Mog fly, you give him Kupo nuts.  If you don't feed him enough, he won't have the strength to fly; if you feed him too many, he'll fall on his little Mog bottom.  So how many is just enough?  Follow Mog's reactions.  If he's still hungry, he'll make a little grumbling noise and rub his tummy.  If he's had enough, he'll squeak and jump into the air.  Stop feeding him at this point and he should fly without any trouble.  To make it easier, feed him five the first time and three the second time.  

Bonus:
After defeating Mog House talk to the guy behind you.  In appreciation of your fine puzzle-solving skills, he gives you 30 GP. 

G Bike

Cost:  200 Gil   Difficulty Levels:   N/A
You can access this game the first time you enter the Gold Saucer.  Enemy bikers chase a little blue truck.  You must protect the truck by knocking enemy bikers down.  There are two types of Bikers:  Red and Orange.  The Orange Bikers are decent riders, but they tend to dive right in without thinking.  The Red Bikers pose a much larger threat.  Instead of coming towards you, they run from you.  The real damage here is that the Red Bikers tend to draw you away from the truck, which enables the other Bikers to cause some damage while you attention is diverted.  

Stay close or behind the truck and hit the enemy bikers as they approach.  If one gets past, don't go after him unless he attacks the truck.  If he backs off, don't chase him - make him come to you.   It's possible to push over enemy Bikers with your hog, but it's much slower than using your sword.  You can also topple enemy Bikers using the "domino effect".  If you knock over a Biker in front of another enemy, it causes them to collide.  Bikers are worth 500 points each, but each time the enemy hits the truck, you lose 25 points.  If you do well you'll receive a small amount of Gil, but if you do really well you'll receive a decent amount of Gil and an item. 

Snow Game

Cost:  200 Gil   Difficulty Levels:   3
There are three snowboarding courses: Beginner, Expert, and Crazy.  The challenge increases by adding additional obstacles, increasing the speed, and tightening the turns.  Throughout the course, there are balloons (red balloons are worth one point, Blue are worth three, and Green are worth five).  

You get technique points according to how well you perform.  If you make it through the course without hitting a wall you receive a perfect score.  Not all things deduct points; for example, you can hit a Mog while it's on its sled and not lose points, but if you hit it after it's fallen off its sled, you lose one point.  Do well on a course and you'll pick up a little GP and an item.

Tip:
Find a yellow balloon at the beginning of the course and you'll enter Time Attack Mode.   Set the record, and then try to top your score as you race the Mog ghost. 

Torpedo Attack

Cost: 200 Gil    Difficulty Levels:  5
This game isn't available until after you've stolen your own submarine and fought with a Shinra submarine.  Before the game begins, you're given five choices.  You can either re-enact the battle at the under water Mako Reactor or you can choose from four original levels.  The levels get progressively harder by increasing either the amount of enemy subs or the ability and toughness of the enemy commanders.  The amount of GP you receive is the same regardless of the difficulty level.  

During a battle, you can shoot as many as four torpedoes at a time.  Try to lock on your target and unload the whole group, which is normally enough to take out an enemy sub.  On higher levels, however, it takes a few more shots.  Missiles have a relatively short range, so get close before opening fire.  If the enemy gets a lock on you, speed up and dive deep.  This will normally shake the torpedoes off your tail.

Mines are the small polygons on top of the square columns.  You can pass through the columns without taking damage, but don't go too high.  Be careful when you enter the sonar screen- you don't want to accidentally hit a nearby mine!
Use your sonar to help better prepare for what lies ahead and to help for what lies ahead and to help relocate the enemy submarines.   If you lost track of an enemy on the sonar, exit and re-enter the sonar screen. For winning a battle, you receive 20 GP and an item. 

Gil Exchange:

A man who can exchange Gil for GP at a rate of 100 to 1 will sometimes appear next to the little house at the back of the Gold Saucer's ropeway station.  He's not always there, but if you enter and exit the Gold Saucer several times, he should appear.  It may take a while so be patient. 

GP Exchange:

When you have a decent of amount of GP, you can exchange it for a prize with the girl near the entrance to Wonder Square.  Remember:   The higher the cost, the better the item. 


Wonder Square GP Shop

Item Cost
Potion 1 GP
Ether 20 GP
X-Potion 80 GP
Turbo Ether 100 GP
Gold Ticket 300 GP
Carob Nut 500 GP
Gil Plus materia 1000 GP
EXP Plus materia 200 GP


Fort Condor

In essence it's better to overwhelm to opposition rather than sitting back and letting them come to you.  Take charge and move your troops south as soon as possible.  You may even stop the enemy advance before the enemy Commander can reach the battlefield.  

Place a line of Attackers, Fighters, and Defenders along the middle of the mountain.  Back them up with Shooters and Repairers.  As soon as the battle begins, move your troops south so that they meet the enemy as they arrive.  This will keep the enemy hordes from regrouping and taking advantage of any weak spots in your defence.  If any member of your team suffers serious damage, pull that person back and have Repairer restore the character's HP.   Slowly advance toward the bottom of the screen and eventually you'll have the entire path blocked.  The enemy will soon give up and you'll have fewer casualties and a larger amount of Gil returned. 

Kalm Traveller

Check the top floor of the rightmost building in Kalm. There you'll find a man who's completely content with the world.   However, once Meteor is summoned and the WEAPONs are attacking, the man will become discontented.  At this time he'll begin to searching for three items:  the Guide Book, Earth Harp, and Desert Rose.  Bringing him any one of these items will prompt him to reward the party.  
The Guide Book is located in the Underwater Reactor, but it's not in a treasure chest.  You'll have to morph a creature called the Ghost Ship to pick up the item.  It can usually be found in the tunnels along the ocean floor.  Take the item back to the traveller and he'll give you the Underwater materia.  This item eliminates the 20 minute timer in the fight against the Emerald WEAPON.
The Earth Harp and the Desert Rose are prizes for defeating the two new weapons.  You'll receive the Earth Harp if you can defeat the Emerald WEAPON.  If you beet the Ruby WEAPON you'll receive the Desert Rose.   Take the items back to the traveller and he'll give you the Master Summon, Master Magic, and Master Command materia.  In exchange for the Desert Rose, the traveller will give you a Gold Chocobo.

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