|
Story
Taking place two years after Yuna's fateful journey to defeat Sin, the once
chaotic world of Spira faces yet another challenge when it enters the "Eternal
Calm". The people of Spira now shun the teachings of Yevon
and have opened their
arms to former foes, the Al Bhed and the use of machines. The Machine Faction
aims to propagate the use of machina in Spira, going as far as renaming "machina"
to "machines" to remove any lingering stigma. However, even though peace and tranquility have returned there is emptiness in Yuna's heart that is keeping her
from moving on as the others have.
One day, Yuna obtains a mystical sphere that contains images of what might be
the Blitzball player she thought was gone forever. Although Yuna isn't certain
that it is him or if he is even alive, she is driven to seek him out. Yuna needs
closure to their unexpected parting, even if only to find that she will never
see him again.
So begins her journey: this is Yuna's story.
Review
I doubt very much that anyone who has ever enjoyed a Final Fantasy game will
have cause for complaint with Final Fantasy X-2, particularly if you were a fan
of Final Fantasy X.
The story is set once again in Spira, two years after the events of FFX. Yuna,
the high summoner has ditched her summoners robes and is travelling around Spira
in search of 'spheres' (small recordings of Spira's history in spherical form).
Accompanied by her pals Rikku and Payne, they go up against other sphere
hunters, and the new powers of Spira to find these lost artefacts. For Yuna's
gang, it is just for fun, but for her, there is a more personal reason.
Of course, it is not a pre-requisite to have played FFX, but most likely, in
order to get the full story, it might be worth buying the first installment,
which is also a lot of fun to play.
The story is a lot less linear than it was in FFX (which was one of FFX's
downfalls). Here, Yuna can
travel to any destination and perform different tasks
to gain her spheres, right from the start of the game, and there is something to
do in almost every location.
One thing that put gamers off many of the Final Fantasy games was the gameplay itself, which could become very stale over time. Namely, the battle
system is a love/hate type of gameplay. One minute you would be walking along a
path, then the screen 'fragments' and you are faced with an enemy to defeat.
Destroy it, carry on, and eventually, the screen would fragment again, queuing
up the next battle...repeat...repeat etc.
One thing that FFX-2 gets right gameplay-wise in my opinion is that as well
as the battles, there are also many hidden games and tasks for Yuna & co. to
perform, which do provide a welcome distraction from the norm., and prizes to be
won along the way that further your characters and make battles easier. In
addition, the battle system has been overhauled to make battles more
action-packed, while the new power-up system of the dresspheres means that
tactics can be deployed with harder enemies as easily as changing clothes
Graphically, not much has changed. The landscapes of Spira in FFX-2 are
almost exactly the same as FFX. However, more areas are opened as Yuna has the
ability to jump and climb around, so exploration is a lot more fun. Of course,
the CGM and character animation graphics are top-notch and wholly immersive,
with only a few duff moments when the scenes change. Also, as is the style of FF
games, unleashing a powerful magic attack is a spectacular affair of
pyrotechnics of great magnitude.
Final Fantasy will definitely appeal to fans of the genre, but some may find
the repetitive gameplay boring, even with the mini-games included here. However,
FFX-2 is a title that combines all the best elements of the previous FF games,
and introduces a few neat ideas of its own, and if you want a game that will
keep you entertained for a longer period of time than just a month, FFX-2 will
be worth every penny.
Review by Trelloskilos
Release Dates
Game: Final Fantasy 10-2
Developer: Square Enix
Publisher: Square Enix, Electronic Arts
Genre: RPG
Medium: DVD-ROM
Platform: PlayStation 2 |
February
26 2003
March
13 2004
November
18 2003 |
Boxart
|