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Final Fantasy XII - Introduction / Story / Main
Filed Under: Final Fantasy XII
Story Final Fantasy 12 is set in the world of Ivalice, for many years the two kingdoms
of Archadia and Rozarria have been fighting against each other in a bitter
struggle. Located in a intentionally important passage between the two powers is
the small kingdom of Dalmasca.Archadia's invasion of the kingdom prompts its princess, Ashelia B'nargin, to join forces with the Resistance. Vaan is a positive and bright young man soft from the ancient kingdom of Dalmasca, which has fallen under the control of the Archadian Empire. Due to the unacceptable conditions there, he has cut his ties with relatives and seeking his very own personal freedom. As a young adventure seeking man, he dreams of being able to command an airship
of his own. Ashe is the only daughter of the King of Dalmasca and therefore the
next inline to the throne. Following the invasion of her country, she becomes
the leader of the Resistance against the Empire. During a wild quest, she loses
one companion after the other. Despite her frantic situation, she still hasn't
lost the pride of a princess. In this situation she meets Vaan, and before long
loses her heart to him. Thus their combined adventure begins in Final Fantasy
XII.
In general, one of the dominant themes throughout the game is the question,
"What is true freedom?”The two empires with major powers have two completely different cultures, customs, religions, political background and histories. They have been clashing for a long time because their very own beliefs are at odds. Their confrontation
seems to be gearing up to a big conflict, and the contact of that threat
explains why they have started absorbing buffer states like such as Dalmasca.
Final Fantasy XII takes place in Ivalice (from FFT / FFTA). The two mighty
empires of Archadia (on the Ordalia continent) and Rozarrian (on the Valendia
continent) are at each other's throat. Between them, the small but
technologically advanced kingdom of Dalmasca has been acting as a barrier for
some time. But Archadia invades peaceful Dalmasca, giving the setting of the
story.ReviewAfter a long wait, Final Fantasy XII is finally here, after such a long wait. Everything about it shines. From it's deep storyline, to its fantastic and complex gameplay. All worries aside, Final Fantasy XII may very well be the best in the series.The Archadian Empire has taken over the Kingdom of Dalmasca. The King has been assassinated and the princess is presumed dead. The people of Dalmasca are displeased with the Empire, especially a young boy named Vaan who believes it is
up to him to take Dalmasca back. Luckily, he's not alone. There's an entire
resistance group out there that are willing to help him out. The storyline of
Final Fantasy XII is definitely the best and most remarkable one in the series.
Full of complex and interesting characters, as well as plot twists that will
blow you away. What many fans are most concerned about when it comes to this new instalment is the battle system itself. It strays away from the series roots. It is no longer the ATB style battles we've been used to since Final Fantasy IV. All your
enemies are present on screen at a time, and you've got a battle menu on screen
all the time. It's still active, and there's still a waiting aspect, but you'll
be able to move around freely. It's similar to the system found in Final Fantasy
XI. You'll be able to attack, use spells and items just like you always have
been able to. The difference is you'll be running around, able to attack your
enemies freely. It eliminates the load times for random battles at least, and
it's fun. It can take a while to get used to, however, and some fans may never
grow to like it at all. Battling is simple. You can free roam through any area, and so can your enemies. As your characters approach an enemy they pull out their weapons and you can
begin to issue attacks. You can only play as one character at a time, but you
can still issue orders to other characters if you want. As a whole, the game is
pretty difficult. Enemies don't fool around, they often take advantage of your
disadvantage, and since it's all free roam, other enemies can just jump into the
battle whenever they feel like. You may find yourself swarmed before you know
it. The combat has a couple of downsides. For one, getting money is downright painful and repetitive. Your enemies don't drop money, and when they do it's not a lot. Instead you'll be forced to sell the items they drop. This wouldn't be a
problem if stuff wasn't s expensive, and if the items dropped by enemies didn't
sell for so little. Also, dungeon maps are huge. It's easy to get lost and
overshoot your objective sometimes, even with the ingame map provided. Although,
this may also be due to some camera issues. The last issue is the simple fact
that enemies coming up to fight you out of the blue is really painful when some
extremely powerful enemy just shows up from no where and takes you on. This
doesn't happen too much, but when it does it's annoying. The fact that save
points are few and far between doesn't help the situation either. This wouldn't be Final Fantasy without some complexity to the battle system, though. First, there is the game's complex AI system called "Gambits." Gambits allow you t customize what your characters do in battle. It takes a moment t get used to, but it is a complex system. You can set your characters up to attack,
or you can get more complex and have them heal anyone whose HP falls below fifty
percent, or even have them use specific items for specific conditions. You
could, for instance, set a character to use a Phoenix down on any character that
gets KO'd, or even have them use healing spells on the undead. Additional
Gambits are bought in shops our found in treasure chests. It's an interesting
system, but doesn't quite pick up until you're about halfway through the main
storyline. There are several possibilities to Gambits. Then there's the license point system. As you battle through the game you'll earn license points which can be spent on the license board. This helps to determine what spells, abilities and even weapon and armor characters can use.
Yes, that's right, weapons and armor. You cannot use a certain weapon unless you
have a "license" to do so. The license system is fun, but you have to admit that
at times it does seem rather daunting that you can't use a weapon until you have
a license for it. You also can't help but admit that it isn't as deep as
previous Final Fantasy ability learning systems like the Sphere Grid in Final
Fantasy X, or the Materia system in Final Fantasy VII. Final Fantasy XII would not be complete without a huge array of secrets, and there are tons of them found throughout the game. The main story alone will keep you busy for hours as it is, but throw in the sidequests and the game could easily keep you busy for dozens more hours than the story does. Even better, many of the games sidequests don't feature tedious mini-games that ask a great deal of your skills. Graphicwise, Final Fantasy XII is fantastic. The towns are detailed, and so are your characters. The fact that each town has so many unique looking characters
on screen at once is an impressive feat. The game also sounds lovely. Some tunes
fans will recognize from other Final Fantasy games, but for the most part the
music is its own and it sounds really good. The voice acting is also fantastic,
albeit, weak in some spots, but overall the voices are grand. Final Fantasy XII should please old and new Final Fantasy fans alike. Its storyline is pretty deep and its gameplay is complex and fun. Its by far one of the better Final Fantasy games in the series. Review by Sean A Rhodes
Boxart
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